The story: You join the Army, survive MEPS and Basic, and land at Rose Barracks, Vilseck, Germany — Outlaw Troop, 2d Cavalry Regiment. Your trail: 380 km of tactical road march and box time from Vilseck to ENDEX at JMRC Hohenfels, before the 60-day rotation clock, the crud, or the Bavarian mud gets you.
Travel: Each press of Roll out advances one day. Manage your pace (faster = more klicks, more fuel, more suffering) and chow plan (more MREs = healthier squad). The Stryker burns 1–3 fuel cans a day — run dry in the box and your rotation ends on a wrecker.
Raid the OPFOR when chow runs low — blast their supply runs before time runs out. Blanks aren't free, you can only haul 40 meals back per trooper, and whatever you do, do not shoot the orange-vest OC.
Crossings: Ford it, winch across with tow cables, or pay the wrecker crew. Guess wrong and the mud takes your supplies… or puts someone on a MEDEVAC bird.
The PX and resupply points sell supplies at increasingly outrageous prices the deeper you go.
Co-op: The host shares a net code. Each player becomes a member of the squad. Big decisions (crossings, the final push) go to a vote — majority wins, the convoy commander breaks ties. Everyone raids at the same time in shared raids. If a player disconnects, their trooper keeps rolling as an NPC.
Scoring: Troopers who finish the rotation, morale, leftover supplies and euros — multiplied by how hard your MOS made the run. 19Ds earn triple — scouts do more with less.